In addition to my evaluation, here is my closing summary and evaluative thoughts on the project during an after-completion presentation:
You are all likely aware by now that I want to specialise in illustration as my niche in graphic design. So for the past and present projects over this course I ave been using these assignments as opportunities to help create a start to a graphic novel project known as Obliteration.
So for my final major project I made a continuation of my graphic novel which takes place straight after where my APP ended. I organised a brief to work for a fictional writer looking for an illustrator to illustrate a piece of their script into a graphic novel and upon completing this project, I would intend to use it as a strong portfolio piece and to submit it to comic book publishers who would hopefully be interested in seeing me create a complete version of my story.
So the intended out come of this in terms of the story is to flesh out the main characters as I depict a fresh-faced recruit who has just been assigned to join a British-based, multinational recon division known as ‘Warbeast Battlefront’, after he migrates from America which has fallen to the extra-terrestrial invasion known as the Xikaeda Plague. The squad’s job is to survey the borders beyond the British airspace for incoming invasions to keep Britain safe as it can be.
In the past I had already scripted out the dialogue and settings so it was mostly a case of focusing my attention on the creative process of turning it into a graphic novel- This typically started from storyboarding the page layouts to eventually developing them into the fully rendered pages that you see now. To ensure that I wouldn’t miss the deadline I aimed to stick to a schedule of creating at least 1 page per week.
Alongside my FMP I was of course also assigned to these ‘bomb projects’. Starting with the Lightmaker project, I was assigned to conceptualise web design for the multiplayer game World of Tanks. The subject matter in itself was conveniently relevant to my own project since I have plans for the story to focus on tank warfare later on. So I thought I’d put work into this assignment in such a way that it would benefit both my client and my FMP. This is where I ended up using a fictional tank design that I created but have yet to use it for something until now. Since I did not have much experience in web design there would be no way that I would be able to create a functioning website, so I instead mocked up a fake screenshot of what it would look like if this was to be made into a real website.
My idea was to show emphasis on teamwork within the game by having a panning image of a tank driving through the battlefield while various roles of the tank crew are labelled around the vehicle. This is intended to give impending players incentive to play their role by playing the game when they visit this web page.
For my second bomb project I was assigned by Kent Sales Academy to help create branding for the group who intend to help teach students valuable skills in sales. Since this group is also abbreviated to KSA I thought I’d have a go at creating a logo which would reflect on this abbreviation. In the end I ended up designing concepts that blends all 3 letters into a single logo design, along with an upward arrow graphic within it to represent rising sales.
As for the last bomb project I was assigned to create something in response to our trip to Dungeness, during my first time visiting there I considered it to be the sort of remote place I’d like to escape to when I settle down. I also thought I’d use photographic opportunities to not only help me create a potential postcard for this project, but to also possibly give me photos that I could possibly use for my Obliteration project, either for the FMP or for something else in the future.
Getting back on topic with my FMP I continued creating my pages in accordance to my script and researching on relevant subject matter along the way, such as reference material for drawing certain content while continuing to add my own style to everything. I was successful at completing pages that I had envisioned but when it came down to just over a month left before the deadline, I soon learned that working along with my 1 page per week schedule would not be fast enough without cutting the story short.
Not willing to accept that I continued pushing on by picking up the production pace from 1 page a week to 1 page a day or 2 at the most. Throughout this project it was evident that my drawing skills have been improving even while pushing myself to work faster. I personally achieved this by not necessarily spending less time on my drawings but by disciplining myself to keep working by ignoring distractions and temporarily cutting down on past-times.
This in return has taught me the values of time-management and self-discipline to keep working non-stop to achieve what is technically possible in order to meet a deadline. That, and I personally think that the pressure of a looming deadline has also contributed to motivating to work as hard as I could.
In addition I personally think that my overall illustration style might have benefitted to helping me work at a fast pace. For example, I think this project would’ve taken longer if I was attempting to illustrate everything in the style of photorealism, but my character designs all have a cartoony look to them meaning that I don’t have to worry about putting in extra hours to ensure that minute details and anatomy are up to a realistic standard.
That said though, anatomy of cartoon characters doesn’t need to be realistic but I still think they need to at least be believable to a reasonable extent depending on what kind of illustration style you’re trying to achieve. I think I can thank everything I’ve picked up from life drawing sessions in art & design and my overall habits of drawing on a regular basis which most likely has gradually improved my drawing style.
Now for the submitted version of my final major project, I printed all of my work to be presented into an A4 portfolio. I did this in accordance to the rules of not being able to combine it with work that I have already done before, everything has to be brand-new. This however has not currently halted my plans to print out proper comic book prints that is set to include not only everything I’ve done for my FMP but also everything that I’ve done for my APP and my FMP from last year.
All this combined will create a complete preview graphic novel for my story that I have initially envisioned before, and I saw an opportunity to create this complete version of my preview comic to be displayed for the upcoming show. As of now, my complete preview comic is currently in the process of being printed and delivered for me.
So to recap on my personal take from this project- understanding the values of time-management and self discipline to keep working for extended periods in order to meet the deadline. These I think are 2 valuable traits that I think will become especially important once I leave education and specialise in designing within the work world. And also the importance of practicing on a regular basis to keep my illustration style up to a high standard or even surpass it.
Other than that, my future plans for this project are to send my preview comic to graphic novel publishers who would hopefully be interested seeing me complete my graphic novel, or even attend conventions where I could somehow share it. Regardless of whether or not people would be interested it is still highly likely that I will still continue this project until it’s completed anyway. In addition I am also aiming to jump into employment related to illustration as well as being open to other options such as storyboarding or a full-time graphic designer.
With all that’s said and done I am now open to any questions or comments and along the way I would also like to give my thanks to my tutors and everyone else who has been helpful to me throughout this course.